Should Captain Picard sustain severe injury once during a mission, the entire game will be over immediately. Should any senior officer other than the captain be injured three times, the Enterprise will abort the mission altogether and the game will be over. When a senior officer's health is depleted, the away team will be forced to return to the Enterprise and the player must begin the level again. Although no senior staff members are killed (only the crewmembers designed for the game die others are transported to sickbay), too many casualties will result in the Enterprise aborting the mission (effectively ending the game). His positronic brain also allows him to see in the dark, although, not as well as La Forge (a reference to TNG: " Encounter at Farpoint" when Data tells Riker he cannot see as well as La Forge).ĭuring an away mission, the player must take great care not to lead any senior staff members into harm's way.
His android body also gives him an exceptionally high stamina rating which makes him extremely durable against damage as well as environmental hazards. Data is the most invaluable away team member as he is able to carry a phaser, a tricorder, and a command insignia. La Forge's VISOR also allows him to see in the dark. For example, Worf being a Klingon has a much higher stamina rating than La Forge or Dr. All characters has various levels of stamina as well, which also comes into play in choosing an away team.
All senior officers carry a command insignia, which allows them to lead the other members of the away team. Crusher, carry a medical tricorder in order to heal injured members of the away team. For example, Picard, Riker, Data, La Forge, and Worf all carry phasers because of their high tactical abilities, while only Data and La Forge carry a tricorder because of their high technical abilities. Each crewmember is armed with equipment to match their specialties. The player can also choose from several non-senior staff members, all of which were created for the game (and whose features are based on those of the game's designers). Riker, Deanna Troi, Worf, Beverly Crusher, Geordi La Forge, and Data. The player can alternate between each of the four away team members.Īmong the characters the player is able to choose for away team missions are Jean-Luc Picard, William T. One member of the away team will lead while the others follow. The player then takes control of the away team once they are on the planet. If access to the transporter room is allowed, the player will then be able to choose members of an away team to beam down to the planet to carry out a mission. Unless the planet the player chooses is a part of a mission, the player will not be able to leave the bridge. The player can also access the turbolift, which takes one to the transporter room.
If the need arises, the player can also access the tactical station, from which one controls the Enterprise in battle. From here, the player can also access the conn and set course to any of a large list of planets. Game play consists of the player starting out on the bridge of the Enterprise-D, from which the player receives orders and other messages on the viewscreen. But since you are in charge, you can choose whether you will follow orders or go looking for Romulan and Chodak ships to fight. Your mission is to locate some temporal device. There are two main enemies in the game, the Romulans and the Chodak. You are on a mission in the Romulan Neutral Zone. Start screen for the SNES Version From the packaging You are in command of the USS Enterprise-D.